Unreal Engine · C++ · Automated Testing · CI/CD
We automate the tedious parts of game development so your team can focus on making great games.
Zagala Game Solutions applies proven software engineering techniques to the repetitive, manual work in game production, unlocking the creative potential of directors, producers, programmers and artists.
What we do
Services- 01
Executable specifications
Acceptance tests that stakeholders can read and the engine can run. Requirements stop drifting from the build.
- 02
Build & deploy pipelines
Compile, cook, package, test and ship on every change. Jenkins, GitHub Actions, Steam and store uploads.
- 03
Engine tooling
Editor extensions and C++ frameworks that remove repetitive work from Unreal Engine teams.
How we work
ValuesVanguard innovation
We continuously seek, test and apply the most advanced software methodologies and technologies available.
Human-centric efficiency
We automate the mundane to empower creators, not replace them. Artists and developers get their time back.
Proven quality
Disruptive ideas are balanced with robust, battle-tested software engineering standards.
Latest articles
All articles →Considerations On Testing UE4 Classes Part III - Replication
A guide to test replication in Unreal Engine 4 using networked Play In Editor (PIE) sessions.
Read →Considerations On Testing UE4 Classes Part II - Editor Clicks and Gamepad/Keyboard Button Presses
A guide to test editor clicks and gamepad/keyboard button presses in Unreal Engine 4.
Read →Considerations On Testing UE4 Classes Part I - Worlds, Ticks and Forces
A guide to test C++ classes in Unreal Engine 4, focusing on worlds, ticks, and forces.
Read →