About

A one-person studio-tooling company, by design.

Zagala Game Solutions is a sole proprietorship run by me, Alberto Mikulan. When you work with Zagala you work directly with the engineer who writes the code. No account managers, no hand-offs.

How I got here

I have been taking things apart to see how they work since I was a child. That curiosity led to an Engineer's Degree in Informatics, and a game of Super Smash Bros with friends turned it into a goal: make games, and share that same joy with other people.

My career started as a UI Engineer at Globant on Tom Clancy's XDefiant, where I saw what large, collaborative game teams can achieve. I then moved to Austria to work as a gameplay programmer at Rare Earth Games, building networked features alongside designers. In my last eight months there I also took over the project's automation and turned it into a pipeline that compiled, cooked, packaged and deployed betas to Steam on every change in version control.

When Rare Earth Games closed, I registered as a sole trader and continued as a remote gameplay programmer for GRIP Studios on Ranger's Path: National Park Simulator. After relocating to Spain I kept that work going until I left to pursue my own vision for how games should be built.

That vision is Zagala Game Solutions: apply advanced, proven software engineering to the repetitive parts of game development so that directors, producers, programmers and artists can spend their time on the game itself.

Timeline

  1. 2021
    Globant · UI Engineer

    Tom Clancy's XDefiant (Ubisoft). First contact with large-scale collaborative game development.

  2. 2022
    Rare Earth Games GmbH · Gameplay Programmer

    Networked gameplay features in Austria. Rebuilt the automation that compiled, cooked, packaged and deployed betas to Steam on every commit.

  3. 2023
    GRIP Studios s.r.o. · Gameplay Programmer (contract)

    Fully remote work on Ranger's Path: National Park Simulator as an independent contractor.

  4. 2025
    Zagala Game Solutions · Founder

    Registered in Valencia, Spain, in December 2025 to build tooling for game studios full-time.

Vision

To become the global vanguard in workflow automation for the gaming industry, transforming how studios of all sizes conceive, develop and scale their projects.