About
A one-person studio-tooling company, by design.
Zagala Game Solutions is a sole proprietorship run by me, Alberto Mikulan. When you work with Zagala you work directly with the engineer who writes the code. No account managers, no hand-offs.
How I got here
I have been taking things apart to see how they work since I was a child. That curiosity led to an Engineer's Degree in Informatics, and a game of Super Smash Bros with friends turned it into a goal: make games, and share that same joy with other people.
My career started as a UI Engineer at Globant on Tom Clancy's XDefiant, where I saw what large, collaborative game teams can achieve. I then moved to Austria to work as a gameplay programmer at Rare Earth Games, building networked features alongside designers. In my last eight months there I also took over the project's automation and turned it into a pipeline that compiled, cooked, packaged and deployed betas to Steam on every change in version control.
When Rare Earth Games closed, I registered as a sole trader and continued as a remote gameplay programmer for GRIP Studios on Ranger's Path: National Park Simulator. After relocating to Spain I kept that work going until I left to pursue my own vision for how games should be built.
That vision is Zagala Game Solutions: apply advanced, proven software engineering to the repetitive parts of game development so that directors, producers, programmers and artists can spend their time on the game itself.
Timeline
- 2021Globant · UI Engineer
Tom Clancy's XDefiant (Ubisoft). First contact with large-scale collaborative game development.
- 2022Rare Earth Games GmbH · Gameplay Programmer
Networked gameplay features in Austria. Rebuilt the automation that compiled, cooked, packaged and deployed betas to Steam on every commit.
- 2023GRIP Studios s.r.o. · Gameplay Programmer (contract)
Fully remote work on Ranger's Path: National Park Simulator as an independent contractor.
- 2025Zagala Game Solutions · Founder
Registered in Valencia, Spain, in December 2025 to build tooling for game studios full-time.
Vision
To become the global vanguard in workflow automation for the gaming industry, transforming how studios of all sizes conceive, develop and scale their projects.